Autoplay
Autocomplete
HTML5
Flash
Player
Speed
Previous Lecture
Complete and continue
Catch the Snake: iOS Game from Scratch to App Store
Course introduction
01 Introduction (4:56)
Sketch - creating snake
02 Sketch - the basics (8:29)
03 Sketch - creating sleepy snake (14:46)
04 Sketch - creating body of the snake (9:38)
05 Sketch - finishing the snake (11:05)
Xcode - programming the game
06 Xcode - introduction (4:49)
07 Xcode - scene modifications (8:52)
08 Sketch - snake parts (11:52)
09 Xcode - adding snake parts to Xcode (14:01)
10 Xcode - animating the snake (16:49)
11 Xcode - creating physics and outline (13:09)
12 Xcode - adding snake to main scene (7:05)
13 Xcode - adding scene edges (6:40)
14 Xcode - adding wooden block (12:18)
15 Xcode - adding cage to the scene (5:30)
16 Xcode - defining cage node (15:23)
17 Xcode - adding bouncing labels (16:41)
18 Xcode - collisions (9:47)
19 Xcode - level restart (6:41)
20 Xcode - adding second level (8:06)
21 Xcode - adding restart button (11:26)
22 Xcode - adding angry snake animation (11:29)
23 Xcode - adding welcome screen (7:25)
24 Xcode - adding hint arrow (15:49)
App Store - publishing the game
25 App Store - creating icons (5:49)
26 App Store - uploading archive (12:17)
27 App Store - using TestFlight (14:34)
10 Xcode - animating the snake